Alien Make A Mov
This script works only if you have both installed maya and shake. Sometimes you need to quickly create a mov files from a sequence, just to test an animation or send it to a supervisor. With this script all you have to do is select a file from the sequence, tell the render range, and some optional feature like scale and fps. then the script creates a mov and you just have to click play.
click the image to download it.
Alien, she wrote
This script is useful when you would like to check a sequence for missing files. Just select one file from the sequence and tell the script its range, You can also check if the files exists but with a 1k dimension., unfortunately this feature works only on windows system.
click the image to download it.
Alien Cameras
use this script to improve the spacebar marking menu (the one that gives you the switcher between the cameras). The original doesn't keep tracks of user cameras. With this improvement every camera in your scene will appear in this marking menu. Thanks to J.Chris Findlay, who fixed a bug in the selections that allows you to have more that 8 cameras in the same scene.
click the image to download it.
Alien and Simon
this simple script is a tool to keep the outliner clean and organized. I saw this techniques in a gnomon dvd called "mel for effects artists" from Kevin Mannens. It simply create a null object with a lot of underscore before and after the given name, you can put this null object in the outliner as a separator to subdivide the objects.
click the image to download it.
Alien Replacer
this is one of my older script, and it's useful when you want to instance something from a particle simulation without using the maya particles instancing tool. The difference from the maya ones is that the alien doesn't create untouchables instances, but keyframe-animated objects. Once you finish the simulation and the conversion, you can manually tweak them as you like, remove the ones you don´t want and do everything you need because they´re objects.
click the image to download it.
Alien Smedge GUI
this is a GUI that simplifies the launch of renders from maya to smedge3, when you execute the script a lot of infos is already filled in, like scene name, packet size, render engine and render range. You can also select other options as you are in the smedge GUI.
click the image to download it.
Alien Stereo
This script is the result of a research between Nicola Scarpinato and me about the stereoscopic simulation.
Stereoscopy in 3D is a result of a lot of formulas that keep considerations of distances, angles, eyes tolerance and other values and parameters.
This script creates a node with 4 cameras, two of them are ready for a stereo render. This script keep the values "active" so you can tweak the parameters to improve the stereo effects without the need to recreate the cameras or do the calculations once more.
click the image to download it.
Alien Rename Shapes
Simple script that renames all the shapes in the scene so you cannot have two shapes with the same name.
click the image to download it.
Alien Cycle
This animation tool provides you a way to cycle some animation curves using keyframes. This is useful when you have a cycle and you want to replicate it with a few differences. You can cycle all curves or previoulsy select them, cycle them until a desired frame or for a selected times, and then you can manually tweak every single loop and give the animation a "random" look instead of an unrealistic "loop-look".
click the image to download it.
Alien MacGyver
This script is useful in a working pipeline with a lot of users that need to create notes for the scenes. For example an animator can leave some infos to the lighter and the lighter will see the note when he opens the scene. If you want to write a note the text editor appears, and the note will be stored in a text file in the "notes" folder into the project. When somebody opens a scene with a note,or reference to that scene, the script tells it to the user and opens the note in a text editor.
click the image to download it.
Alien Fill Graph
This is an implementation of the maya graph editor, its function is select every animation curves in the scene and open it in the graph editor. Useful when you want to shift every animation of a scene, you are sure that you don't forget any of them.
click the image to download it.
Alien Explore
This is a very simple-but-useful script, it opens the project folder you are currently working on. Works only on windows.
click the image to download it.
Alien Foresight
This script creates a new tool in maya that works like a zoom. Without move the camera you're currently looking through, you can pan and zoom using the mouse and this movements will not affect the camera. Useful when you're tracking an object you can zoom the object and the camera animation remains unmodified. Useful for an animator as well, he can zoom to a specify characterand see his animation bigger from the render camera without touching it.
click the image to download it.
Alien Render Region Info
Sometimes you need to render not the full frame but only a portion for the entire simulation. This script set an hidden attribute of the mental ray render engine that crop the frame and render only what you need with a lot of time saved. you can directly grab the area from the render view and "paste" it into the script.
click the image to download it.
Alien Crow
This script is useful when you have loads of materials with the same attributes but different textures connected to them. You can specify a "master" material and a list of slaves. From now on every change made to the master, like diffuse amount or specularity, it's immediately applied to every slave.
click the image to download it.